Schedule of Events updated Today! (4/7/17)

Hours of Operation

Saturday
10:00 am  – 3:00 am

Pre-Sign Up is available for all games.

WarMachine/Hordes – 10 a.m. to 6 p.m. 20 Player Cap. BRING YOUR ARMIES!  Set in the Iron Kingdoms, Warmachine/Hordes are two compatible miniature war games! Join players in commanding steam powered robots or feral beasts in battle. Figures require assembly and painting, which allows those with talent at painting to show off their skill, and for those who don’t want to a simple paint job also works!  This Tournament will show off multiple different army builds players could use. Entry is $15 for the con and tournament.  Saturday and Sunday entry will be $20.  Format will be 75 points Masters Triad-format tournament. Registration 8 a.m. Tournament Starts at 9 a.m. This will last until done. $10 of the entry is added to the prize pool.  Game will cap at 16.  Pre-sign up is encouraged.  Please bring your army!

X-Wing Minitures – 1p.m.- 6 p.m.   Player Cap 12.  Players should bring along as much of their X-Wing collection as possible. Exception being huge ships will not be used. Tournament organizer will provid all of the pilot cards and upgrade
cards to be used in play, you will still need ship base tokens, a Damage deck, ship models/stands, maneuver templates, maneuver dials, range rulers, obstacles, and various tokens. No game mat needed.

At the start of this drafting tournament, each player will receive a sealed pack of 12 cards. You’ll choose 1 card from your pack and pass the remaining cards to the player to your left, and continue selecting cards in this way until all of the draft packs are empty and each player has 12
cards. At that point you’ll have a few minutes to assemble a standard 100-point squad from the cards you’ve drafted, adding 3 obstacles and the Damage deck of your choice, and then the tournament will proceed as normal.

Dungeons and Dragons Adventurers League 

  • 10 a.m. Character Creation and D&D Basics
  • 11 a.m. Starting Characters Tier 1 TBD Tales from the Yawning Portal Intro.
  • 3 p.m. Introduction to Running a Game (DMing/GMing) Adventure League
  • 3:30 p.m. T1/T2 As Available. Storm King’s Thunder
  • 8 p.m. to 12 a.m. T2/T3 as Available Storm Kings Thunder

Guild Ball – 10 a.m. to 3 p.m. 2 Player Max. Welcom to Guild Ball! A small skirmish game of MOB Soccer.  Score goals for the glory of the Guild or Beat the enemy to a Pulp!

Magic the Gathering Commander! – 5 p.m. to 3 a.m. 35 Player Cap. Commander Decks aer helpful but not required.  We will be running 2-4 player games of Commander/EDG, a 100-Card singleton Magic format. NOT a tournament. Prizes are handed out for participation.

Bug Hunt – 10 a.m. to 9 p.m. 4 Player Cap. Rid the colony of a vermin infestation

Petals – 10 a.m. to 12 a.m. 4 Player Cap. Simple drafting game with a twist. Playable for all ages. Match Petal Colors to gain points, and extra points for in season petals. Highest points wins.

Demos by Russel!- 10 a.m. until done. Come play Xia, Splendor or Sentinels of the Multiverse!

Sentinels of the Multiverse – 12 p.m to 6 p.m.

The One Ring RPG – 11 a.m. until done. Middle Earth Adventure using the One Ring RPG. Set between The Hobbit and Lord of the Rings.  Stalwart Heros come attempt to fight the coming darkenss.  Pregenerated characters will be provied.  Please bring 2d12 and 6d6, and a pencil.

Blood Bowl Fantasy Football – 2 p.m. and 6 p.m. Hear the roar of the crowd and play for a chance at glory.  This game brings together players and spectators from every race in the fantasy world. On the pitch, tactical finesse meets wanton, brutal violence in a game where anything can and often does happen!

Red Dragon Inn – 12 p.m. until done approx. 1 hour, 8 player cap.  You and your friends are a party of heroic, fantasy adventurers. You’ve raided the dungeon, killed the monsters, and taken their treasure. Now you’re back, and what betterway to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto
his Gold Coins wins the game.

Conflicted: The Card Game – 12 p.m. to 2 p.m. 2 hours  5 player cap. Knowledge of disaster survival techniques, and medical ethics a plus.  What would you do to ensure the survival of yourself and your group?  Law of the Jungle? James Wesley? Rawles Christian Charity? Realpolitik?  You chose. 2 min to make your case in reguards to the drawn card, other players score you.

Legendary the deck building game – 2 p.m. 4 players cap.  Play as Super Heroes, beat up the Villains.

Quarriors! – 4 p.m. A dice building game where Players take on the roles of Quarriors – mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!

High Frontier – 8 p.m. until done. 5 Player Cap.  In High Frontier, players are Earth governments which are racing to put together a functioning space program to extract resources and colonize the other planets, moons, and asteroids in our solar system. Players use water in LEO as currency to bid on space-related patents for thrusters, refineries, and robotics. Putting together a functional craft is not easy, as the heavier the craft becomes, the less maneuverable it is and the more fuel (also water in LEO) the craft will require, so players have to balance useful heavy parts with lighter, less functional parts. Victory points are awarded for successful mineral extractions, and for being the first to reach key technologies and exploration points in the solar system.

Tanto Cuore! – 8 p.m. 4 player cap. A Japanese deck-building card game similar to Dominion. In which each player is the Lord of a mansion and hires maids to fill out their house to become the King of Maids! The end goal is simple, the player who has the most Victory Points at the end of the
game wins!  Players acquire Victory Points by employing a variety of
maids and “Love” cards that allow for different strategies. You can
even employ Private Maids that stick around to use their special
powers each per turn! Some give you a bonus, or affect your opponents
in a negative way. But beware, your opponents can make your maids sick
or give them bad habits, affecting your maids in negative ways and
decreasing your Victory Points!

World Wide Wrestling the RPG! – 10 p.m. to 12 a.m.  6 Player Cap PLEASE BRING 2d6, and pencil. The World Wide Wrestling Roleplaying Game enables you to create your own professional wrestling franchise through play,
showcasing satisfying and surprising storylines. It’s about feuds,
championships, betrayal, and righteous victory. It’s about the clash
of good and evil on the grandest stage. It’s about whether you’ve got
what it takes. And, in the end, it’s about what the audience thinks of
your efforts.

10 Candles RPG! – 12 a.m. to 2 a.m. 5 player Cap. This is a zero-prep tabletop storytelling gamedesigned for one-shot 2-4 hour sessions of tragic horror. Released in December of 2015 and best played with one GM and 3-5
players. It is played by the light of ten tea light candles which
provide atmosphere, act as a countdown timer for the game, and allow
you to literally burn your character sheet away as you play. Ten
Candles is described as a “tragic horror” game rather than survival
horror for one main reason: in Ten Candles there are no survivors. In
the final scene of the game, when only one candle remains, all of the
characters will die. In this, Ten Candles is not a game about
“winning” or beating the monsters. Instead, it is about what
happens in the dark, and those who try to survive within it. A game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours.

Star Trek Adventures RPG – 8 p.m. 6 Player Cap. 2d20 system Alpha rules in PLAYTEST! Pre generated characters will be provided.

Sunday  
9:00 am – 6:00 pm

Dungeons and Dragons Adventurers League – 1 p.m. to 5 p.m. T1/T2 as available.

Demos with Russel-  9 a.m until done.  Come play Xia, Splendor and Sentinels of the Multiverse!

Petals – 10 a.m. to 12 a.m. 4 Player Cap. Simple drafting game with a twist. Playable for all ages. Match Petal Colors to gain points, and extra points for in season petals. Highest points wins.

Sentinels of the Multiverse – 12 a.m. until done.

And many more Games!

Janitor the LARP – 5 p.m.

Click on the schedule of events for a visual time table.

Schedule of Events

Participating vendors

  • Matt’s Cavalcade of Comics, Cards, and Collectables
  • NW Liberty Reptiles
  • Western Oregon Game Maker Guild (WORGG)
  • Passport Games

Interested in running an Event this Con?

People who run events get into the con either free or at a discounted rate!
Go here, grab this PDF and bring the filled out form to Matt’s Cavalcade of Comics,  the Mattcave or e-mail to JAGC@ILOVESPIDEY.COM.

Matt’s Cavalcade of Comics

2075 NW Buchanan Ave
Corvallis, OR 97330

Mattcave

425 Jackson St SE
Albany, OR 97322

Or Email us at JAGC@Ilovespidey.com